Gang members

Basic type 1

stats; AC:12 (leather armor,) hp:11, +1 dex, +1 con. speed 30

actions; scimitar, +3 to hit, 1D6 slashing. crossbow, +3 to hit, 1D8 piercing

additional notes; dressed in hardened black leather which resembles a 20s area mobster

Basic type 2

stats; AC:13 (leather armor, wooden shield) hp:11, +1 str, +1 con. speed 30

Actions; mace, +3 to hit. shield bash, roll conflicting strength checks, if the shield bearer wins, the other is knocked prone.

additional notes; wears similar Black leather clothing to his scimitar wielding compatriots, but with a slightly more modern design.

shotgun guy;

stats; AC:12 (hide armor,) hp:14 +1 str, +3 con, -1 wis, +1 int. speed 25

Actions; Double barreled shotgun; +0 to hit. 10/20 range, 2D12 piercing damage. (only has 3 reloads on him?) short sword; +3 to hit, 1D6 +1 slashing damage.

Additional notes; The dwarf's face is pretty scratched up, it looks like he's been in a fight recently.

pistol guy;

Stats; AC:13 (leather armor) hp:12 +2 Dex, +2 con, -1 int, -1 char. speed 30

Actions; Hand Pistol; +2 to hit, 1D6 +2 piercing. Bonus attack; can use a bonus action to fire the pistol, but without any modifiers to hit. scimitar, +4 to hit, 1D6 +2 slashing.

Additional notes; yet another stooge in black leather, yet this one's dress-ware seems more flamboyant, in contrast to his black eye. had he been in a fight recently?

brute;

Stats; AC:14 (breastplate) hp:22 +3str, +5con, -2int, -3wis, -3char, speed 30

Actions; wrecking ball, +5 to hit, 1D12+3 damage. circular swing, everyone within a 5ft radius must role a dex saving throw. on failed save they take 1D6 damage and are knocked back 10ft, on successful save they take no damage and no knock-back.

Additional notes; Goliath's usually live stationary lives on mountainsides, but this one seems to have taken up a different hobby.